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This is endlessly expensive and tedious, but it's a great way for anyone to take the foe out, regardless of weapon strength. Run him into a mine, and then run up to him, punch him (which does more damage than many weapons in the game), and repeat the process. If your weapons are weak, make sure you purchase ten or fifteen Proximity Mines and bring them to this area.
HOW TO RESET RESIDENT EVIL 5 PS3 HOW TO
Now, how to deal with the chainsaw-wielding maniacs. This saves you from having to fight both again if the second one lays waste to you. The reason we went for the one first over the other is because it appears one catalyzes a checkpoint and the other doesn't. This will draw out the second of two chainsaw-wielding Majini, and you'll need to fight him as well. Before we go into how to fight these enemies, however, just know that you need to find the second zipline after the first enemy is dead. This will cause the first chainsaw-wielding enemy to show. When you arrive, twist the red valve, grab the goods from the barrels, and then open the door. Don't take the other zipline yet, for a very specific reason you'll learn shortly. Begin by taking the zipline that leads to a platform with a door leading off of it. These chainsaw-wielding foes can slice and dice you easily, and they are damage sponges. A special, annoying, highly-dangerous enemy that can kill you with one blow. There's a method to this madness, though, because when you arrive at both platforms, one way or another, an enemy will show up. Both ziplines lead to otherwise-isolated platforms where the two other red valves are located. Then, get ready for two real fights, but make absolutely positive that this wave of enemies is completely felled before continuing, or you'll have an even harder time heading through. Twist this valve and deal with the wave of enemies that's spawned as a result. Start by finding the one valve atop a platform (climb a ladder to get there) that doesn't necessitate the use of a zipline. Doing this sounds easy, but you know it's not. Therefore, there are three different valves, red in color, that must be twisted and turned off. As a result, you need to figure out how to shut these flames off, which are bursting through three different pipes. There are furious flames blocking your path out of this area, into an adjoining building. Now, there's a rhyme and reason to the way this area works. Then, begin running around this oil refinery, collecting goods dropped by dead enemies, and finding items in barrels as well.
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For now, you're dealing with pretty basic foes, so fell them quickly, remembering to conserve ammunition as much as possible, since it won't be long before you really need it. Then, drop down and begin dealing with the wave of Majini coming towards you. Before jumping down to the area below, take out the two bow-wielding Majini on platforms ahead to your right and left. You'll need to deal with his Majini cronies, first.Ĭollectively, this might be the most difficult part of the game thusfar, especially on your first playthrough when you're struggling through the adventure with paltry weaponry. Unfortunately, you can't quite catch up with him yet. Once through said door, you'll see your target walking through. Remember to grab all of the items here (and to read the documents in the tents, if you're interested), because you can't come back here once you head through the door into the oil field itself. Once you're satisfied that you've seen all there is to see in the area surrounding the two TriCell tents, you can proceed out of this area, towards the oil fields ahead. Keep in mind that, due to its location, it can only be seen from the back end of the tents. There should be a small space in between the two, and this emblem is located in this space. Then, head to where the two tents come together.
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Head through either tent and go through the tent's back door, so that you're in the small area between the back end of the tent and the rockface located nearby. The key are the two TriCell tents on the right side of this area. BSAA Emblem #16 - Hold your horses for a minute, because there's also an emblem in your vicinity, the first of only two to be found during your playthrough of this chapter.